How to bring the energy back to your group?
Energisers are a great way to boost the energy level of your group and also to stimulate their attention. Here are some examples that will prove helpful to you!
 
 
 
Coordination game
Participants will be scattered around the room, sitting in their chairs. In a period of 3 minutes, they will have to create a strategy that will allow them to follow the next rules:
- at any given time, there should be 4 people standing;
- no person should stand for more than 10 seconds at a time;
- after standing once, a person has to wait for all the others to also stand in order to be allowed to stand once more (each person must participate);
After deciding on the strategy, participants will be allowed to test it, with the objective of continuously playing the game for 3 minutes. Each time they break a rule the timer restarts.
 
 
Eye contact
Participants will be sitting in a circle.
They will be instructed to randomly choose one other person from the group and exchange places. The rule is that they should be doing this while keeping permanent eye contact with the other person.
 
 
Dancing leader
One participant will be leaving the room. The rest will choose a leader and, with the help of some background music, they will start repeating the dancing moves that he/she makes. The leader must not repeat the same move for more than 10 seconds.
When the person from outside will return he/she will have to identify the leader, by observing who initiates the changes.
 
 
1,2, BOOM!
Participants will be sitting in a circle.
They will have to count from 1 to... as much as they can :)! The rule is that anytime they should count a multiple of 3 (e.g. 3,6,9,12 ...) or a number containing 3 (e.g. 13, 23, 31, ...), they should replace that number with a loud "BOOM!" (e.g. 1,2,BOOM, 4,5,BOOM!,..., 10, 11, BOOM!, BOOM!, 14, 15...). Anyone who will make a mistake will be out of the game for one round!
 
 
Call me maybe
This activity is also a fun way of dividing people into groups.
Depending how many groups you want to create, you will evenly distribute post-it papers of different colours to each participant. For example, if you have 14 participants and you want to divide them into 3 groups, you will evenly distribute papers of 3 colors (5 red, 5 blue and 4 green).
The participants will have to imagine that on that paper they have their phone number. You will start playing the song of Carly Rae Jepsen - Call Me Maybe. On this song the participants will move randomly across the room, dancing. Each time they hear "Here's my number" (one of the lyrics of the song), they will have to share their "phone number" by exchanging their coloured paper with the one of another participant.
The game can be continued until the song ends or until the trainer decides participants have had enough fun. At the end participants will be asked to group by similar coloured papers.
 
 
Puppet theatre
Participants will be positioned in a designated area of the room, preferably a rectangular one.
The trainer will take a piece of A4 paper, which will represent the floor of the room.
As the trainer is tilting or bending the paper, the participants will have to imagine that the floor is doing the same and will have to adapt to this (e.g. by tilting in the opposite direction, jumping when there is a sudden movement of the paper).
 
 
Evolution
There are 6 stages of evolution: amoeba, fish, bird, monkey, human, Zen.
Each of these stages are characterised by a specific movement or sound (e.g. when you become a monkey you have to scratch your head and say "ugh, ugh"). The trainer will choose and also show the participants the specific movement for each of the 6 stages.
All participants will start as amoebas and will have to evolve to Zen. In order to do so, anytime they meet someone of similar evolution (e.g. a fish meets another fish), they will play the game of "scissors, rock and paper" (rock beats scissors, scissors beats paper, paper beats rock). If they win against another person, they evolve to next level. If they lose, they devolve to the previous level.
When a participant becomes Zen he moves away from the game and remains in a praying-like position.
The game continues until most of the people become Zen or until the trainer decides that enough time has passed and the people have enough energy